

What does a game city need in order to host a battle royale game? I guess it’s somewhat similar to how cities are represented in films, where locals will notice that things are in the wrong places and some locations are dressed up a bit more dramatically than they appear in real life, but you can also recognise a lot of the actual geography. I’d say the game is very faithful in certain places, especially when it comes to some of the more famous attractions of the city, and takes complete liberties in others, for all the reasons I mentioned. How faithful were you to the actual city? When the architecture and props had been placed, bug-fixing had taken place, and performance optimisations were done, we moved on to finalise lighting and colour-grading to try and provide each area with its own character and emphasise its atmosphere. We started with a rough, basic layout that we could run around in, then continuously iterated to replace placeholder assets with increasingly polished versions. We then determined where there was an opportunity or need to vary the landscape and add more exaggerated landmarks. The team decided on locations that had to be represented accurately, such as the Charles Bridge, the Astronomical Clock, Rudolfinum, and so on. Some areas have thickets of antennas and chimneys, some are more geometric and modern, some can be flatter or steeper, and so on.Ĭondensing a city the size of Prague is always a challenge. The Environment Art team took a ‘biome’-type approach, thinking of certain areas almost in terms of terrain features. Our vampires spend a lot of time on rooftops, so it was important to pay attention to, and vary roof architecture and materials. Did setting Bloodhunt in the Vampire: The Masquerade universe influence your approach to city design? It also embellishes the geography, architecture, and character of certain districts, both for tonal and gameplay variety reasons, and to suit the IP. If you had to describe Bloodhunt ’s Prague in a few words, how would you do it?Ĭraig Hubbard: It’s a stylised, reimagined version of Prague’s Old Town, that tries to capture and honour the beauty and spirit of the city. Here, then, is Craig Hubbard, Game Director of Bloodhunt, to answer them, and tell us more about the urban and level design considerations that shaped the team’s version of the city. Saturday's Best Book Diary: Of Dark Matter, Dark E.Admittedly, I found myself thoroughly entertained by the actual game, and often impressed by the urban environment Sharkmob has crafted.Wednesday's Western: THE MAN WHO SHOT LIBERTY VALA.Friday's Forgotten Book: KILL YOUR DARLINGS by Ter.Wednesday's Western: THE DAY THE COWBOYS QUIT by E.Friday's Forgotten Book: THE ONE-EYED MAN by Larr.Friday's Forgotten Book: THE KILLERS, TREASURE ISL.Wednesday's Western: Firsts: The Book Collector's.Norris's entry at my favorite crime novel blog, The Rap Sheet. Be sure to check out this week's other entries at these links:īe sure to check out J. This is a tag-along to Pattinase's Forgotten Book Friday series. I also read John Burn's excellent study of the author, A Celebration of the Light: Zen in the Novels of Neil Gunn. The plot is simple, but the story is driven by Gunn's characterizations and the underlying mythic and naturalistic motifs.Īfter reading this one, I came on-line to search for the author's other works, especially his novel The Well at the World's End (Canongate Classic) and his autobiographical The Atom of Delight. Sandy befriends the lad who is being hunted by the police. A local village boy involved in a love triangle kills his rival in a fight and runs off. The protagonist, Sandy, is a widower who retires from the sea to live out his remaining days in the pastoral highlands.
